Guides

The Veil Gems Guide

Gems power enchanting — one per effect, paid at 100 silver per enchant. Here is what each color does, ranked by what testing actually shows.

Quick answer: the known gems are Topaz (light), Ruby (fire), Emerald (poison), Sapphire (ice), Quartz (common filler) and the legendary Divine Topaz (Divine Strike). Gems are rolled at Starry for silver and slotted into enchant rolls that cost 100 silver each (official launch patch). Best documented: Divine Topaz. Best utility: Sapphire's slow. Weakest in testing: Emerald. Farm them from trinket points and chests, not mobs.

Gem effects, ranked by evidence

GemEnchant effect (player-tested)Verdict
Divine Topaz (Legendary)Divine Strike — summons a divine ghost that cleaves the ground for 25% of the summoning hit's damage; procs often, especially on fast cast weaponsStrongest documented
SapphireIce — slows the target (reported ~8 seconds)Best utility (PvP and kiting)
TopazLight — flashes the target's screen white on hit and stacks burn (reported ~5 stacks)Disruption pick
RubyFireDamage-type pick — pair to your build
QuartzCommon filler gem (named in the enchant quest line)Entry level
EmeraldPoison — barely stacked in the tester's runsWeakest documented — skip until buffed

The color mapping comes from community testing (a launch-week tester who removed and re-applied enchants on camera) — it is the best picture available, not an official table. One clarification that saves trade mistakes: there is no chaos gem. The “Chaos Stone” in trading is a legendary accessory, not an enchanting gem.

How enchanting and gems fit together

  • 100 silver per enchant — official launch patch line: “Made enchant price be 100.” Early on that is a real expense; see the silver guide.
  • The enchant stays on the weapon until you replace or remove it — experimenting is cheaper than it sounds. When an attempt fails, the message usually means not enough money.
  • Gems are rolled at Starry (the named gem NPC) and appear bound to the player — high player consensus says the effect applies to whatever you have equipped.

Divine Topaz — the first legendary gem

The September 12, 2026 update added Divine Topaz, the game's first legendary-rarity gem (official changelog). Its enchant displays as Divine Strike: a divine ghost cleaves the ground ahead for 25% of the damage of the hit that summoned it, and it procs noticeably more often on fast-hitting cast weapons — the showcase weapon (a Magical Harp) climbed above its baseline damage while active. How the gem actually enters the game is not documented; treat creator Robux figures as their shopping habits, not the price. See the weapon tier list for the weapons that best carry it.

How to farm gems

  1. Loot trinket points and chests on every run — these are the confirmed sources you pass anyway. First hot spots players found: the potion shop's barrels and the rooms upstairs.
  2. Do not grind mobs for gems — drops exist but are rare; the community consensus is chests and trinket points.
  3. Check the blacksmith task before spending your only gem: Bobby in Echohold asks for a gem as part of his quest (community-documented route inside the labyrinth).
  4. Bank silver before an enchant session — rolls and the 100-silver fee add up against the 50,000 base storage cap.

Common mistakes

  • Confusing the Chaos Stone (legendary accessory) with a gem — there is no chaos gem.
  • Confusing gems with tomes — tomes are a separate system applied through different NPCs; see the tomes guide.
  • Spending your only gem on an experiment while Bobby's task still needs one.

Evidence boundary: per-color effects are community-tested (single launch-week tester); Divine Topaz's existence and classification are official while its effect read is single-creator, on camera. No official drop rates or full gem list exist — nothing here is invented to fill the gaps.

FAQ

FAQ

Common questions about this topic.

What are all the gems in The Veil?

The known gems are Topaz (light), Ruby (fire), Emerald (poison), Sapphire (ice), Quartz (common filler) and the legendary Divine Topaz.

What is the best gem in The Veil?

Divine Topaz is the strongest documented (Divine Strike cleave); Sapphire is the best utility pick for its slow; Emerald tested weakest — poison barely stacked.

Where do you get gems in The Veil?

Loot trinket points and chests — the potion shop barrels and upstairs rooms were the first documented hot spots. Mob drops exist but are rare, and gems can be rolled at Starry.

What does Divine Topaz do?

Its Divine Strike enchant summons a divine ghost that cleaves for 25% of the summoning hit's damage, proccing often on fast cast weapons. How it enters the game is not documented.

How much does enchanting cost in The Veil?

100 silver per enchant — set by an official launch-day patch. The enchant stays on the weapon until you replace or remove it.