The Veil Enchant & Gems Guide
Gems at the blacksmith, tomes at the enchanter, and the whole gem color chart — the gear-shaping loop.
Quick answer: enchanting costs 100 silver per roll at the blacksmith (price set by a launch patch). Gem rolling happens at Starry; gems come in colors — Topaz, Ruby, Emerald and Sapphire — that shape the roll. Tomes are handled by the spawn-area enchanter, and blacksmith tasks round out the loop.
How the loop works
- Bring your weapon/gear to the blacksmith — 100 silver per enchant roll.
- Roll gems at Starry — the gem color chart (Topaz, Ruby, Emerald, Sapphire) determines which affixes are in play.
- Use tomes at the spawn-area enchanter for the tome side of the system.
- Complete blacksmith tasks where available to progress equipment lines.
Gems & colors
- Gem colors verified in-game: Topaz, Ruby, Emerald and Sapphire — each tied to a school of affixes (exact per-color tables are still community-verifying).
- Gems roll at Starry (named NPC), not the main blacksmith station.
- Enchant price history: set to 100 silver by the Sep 6 patch — older guides quoting other prices are outdated.
Pairing with the rest of your build
Enchants live on top of the weapon ability system (passive/active/cast) and the race stat bonuses. The community rule from release week: judge any enchant by how it stacks with your two or three core abilities — a good Rare enchant on the right weapon beats a mediocre one on a “better” color.
FAQ
Common questions about this topic.
How much does enchanting cost in The Veil?
100 silver per roll at the blacksmith, set by a launch patch.
Where do I roll gems in The Veil?
At Starry — the gem NPC; gems come in Topaz, Ruby, Emerald and Sapphire colors.
What are tomes for in The Veil?
The tome side of enchanting, handled by the spawn-area enchanter.
Are gem effects officially documented?
No official table exists yet — colors are verified, per-color affix values are community-verifying.