Guides

The Veil Enchants & Gems Guide

How gems, 100-silver blacksmith rolls and tomes fit together — plus a goal-based way to judge the best enchant for your build.

Quick answer: enchanting costs 100 silver per roll at the blacksmith (price set by a launch patch). Gem rolling happens at Starry; gems come in colors — Topaz, Ruby, Emerald and Sapphire — that shape the roll. Tomes are handled by the spawn-area enchanter, and blacksmith tasks round out the loop.

How the loop works

  1. Bring your weapon/gear to the blacksmith — 100 silver per enchant roll.
  2. Roll gems at Starry — the gem color chart (Topaz, Ruby, Emerald, Sapphire) determines which affixes are in play.
  3. Use tomes at the spawn-area enchanter for the tome side of the system.
  4. Complete blacksmith tasks where available to progress equipment lines.

Gems & colors

  • Gem colors verified in-game: Topaz, Ruby, Emerald and Sapphire — each tied to a school of affixes (exact per-color tables are still community-verifying).
  • Gems roll at Starry (named NPC), not the main blacksmith station.
  • Enchant price history: set to 100 silver by the Sep 6 patch — older guides quoting other prices are outdated.

Pairing with the rest of your build

Enchants live on top of the weapon ability system (passive/active/cast) and the race stat bonuses. The community rule from release week: judge any enchant by how it stacks with your two or three core abilities — a good Rare enchant on the right weapon beats a mediocre one on a “better” color.

What is the best enchant? Use this decision order

Check firstDecisionAvoid
Your main goalChoose the effect that supports your damage, survival or utility planCalling one color universally best
Your class and weaponMatch the roll to the abilities you actually useCopying a tier list made for another build
Patch evidencePrefer an effect you can verify in-game or in a current updateTreating creator guesses as official values
Replacement timingSpend silver on gear you expect to keepRolling repeatedly on a soon-to-be-replaced weapon

Gems, enchants and tomes are different systems

  • Gems: rolled through Starry; the currently confirmed colors are Topaz, Ruby, Emerald and Sapphire.
  • Enchants: rolled at the blacksmith for 100 silver per roll under the current documented price.
  • Tomes: belong to the separate tome path handled by the spawn-area enchanter. Keep the three systems separate when following a guide.

Per-color affix tables are not published by the developer; values are community-verifying and will be added as confirmed. Re-check after the next content update.

FAQ

FAQ

Common questions about this topic.

How much does enchanting cost in The Veil?

100 silver per roll at the blacksmith, set by a launch patch.

What is the best enchant in The Veil?

There is no universal best enchant. Match the roll to your class, weapon abilities, goal and the latest effect information you can verify.

Where do I roll gems in The Veil?

At Starry — the gem NPC; gems come in Topaz, Ruby, Emerald and Sapphire colors.

What are tomes for in The Veil?

The tome side of enchanting, handled by the spawn-area enchanter.

Are gem effects officially documented?

No official table exists yet — colors are verified, per-color affix values are community-verifying.

Is there a best enchant tier list in The Veil?

There is no developer-published universal tier list. Use a goal-based ranking: an effect you can reproduce and that supports your weapon and class is the safest top choice; treat copied creator rankings as patch-sensitive.

What is the best gem in The Veil?

Topaz, Ruby, Emerald and Sapphire are the currently documented colors, but the complete effect table is not official. Keep the color whose verified effect matches your build instead of treating one color as universally best.