Tier List

The Veil Race Tier List

The ten original races ranked S to C from release-day gameplay, with use-case tiers and reasons — the Halloween arrivals are tracked on the races hub until their effects are published.

Methodology: this ranking is built from release-day gameplay footage of the ten original races, cross-checked across launch-week guides. The Halloween update's permanent addition (Vampire) is not ranked because its effects were never published, and the event race (Dullahan) is not a Stylist roll at all — both are covered on the races hub. It ranks general usefulness now — numbers are gameplay-verified, letter grades are editorial. Rarity does not equal tier: a Legendary you almost never get is worth less than a Rare you can actually roll. Patches are landing weekly, so this list is re-checked after every balance change. Use the reroll guide for transaction and stopping decisions; this page owns the editorial ranking.

The tiers

TierRacesWhy
SVeilborneThe only legendary: lower weave cap means faster full stacks, damage and speed on every stack, plus a night-only skill nobody else has. Its catch: Legendary rarity is the only thing holding it back.
AGoblinLuck plus cast damage and faster spell cycling — the caster's best everyday roll.
AGemheadThe summoner's best friend: flat summon damage and health.
AUnderlingFireproof casters: +25% fire resistance and the hardest-hitting magic-build race.
AObeliteA living tank — resistance, knockback and a stone-form active — if you can live with the speed penalty.
BMushlingA regeneration race that shipped weak and got patched mid-launch; healing and stamina trade-offs.
BHumanA flat +13 max HP per prestige level (trimmed from +15 in v1.1.1) that scales into the endgame; no downside beyond average stats.
BWraithA dodge proc — after the Halloween update a 10% chance to ignore a hit, roughly one free miss every 10 hits; useful but unreliable.
CSkeletonIts −5% resistance penalty (halved by the Halloween update) still outweighs its summon bonus once Gemhead exists.
CHivelingThe defensive bonus flips with time of day while the attack speed penalty never turns off.

Build-specific picks

  • Summoners: Gemhead (best), with Veilborne a general pick if you can land it.
  • Cast/magic builds: Underling (+25% fire resistance, cast damage) or Goblin (luck, cast damage, cooldown).
  • Tanks: Obelite — resistance and knockback at a speed cost.
  • PvP caution: Sky Sentinel's burn damage is countered by Underling's fire resistance, so race choice matters if you expect PvP.

Patch risk & evidence

Tier positions are evidence-based for release week: Skeleton and Hiveling sit at the bottom because their penalties outweigh their bonuses in the current build; Mushling was patched mid-launch already. Rarity tiers for several races remain unconfirmed (see the races hub), and a patch that changes resistance or summon stats moves this list.

Rankings were last set Sep 11, 2026 and their fact lines updated Oct 17, 2026 to the Halloween balance numbers (Wraith 10%, Skeleton −5%, Veilborne Nightfall +15%, Human +13). This is an editorial ranking, not an official statement. No unexplained letter grades: every position above carries its reason, and the underlying race effects are gameplay-verified.

FAQ

FAQ

Common questions about this topic.

What is the best race in The Veil?

Veilborne is the overall S-tier (legendary); Gemhead and Underling are the strongest build-specific picks.

Why is Skeleton ranked low?

Its +10% summon damage and speed come with a −5% resistance penalty (halved from −10% in the Halloween update), a trade that still loses value once Gemhead exists.

Is the tier list based on real data?

Rankings combine gameplay-verified race effects with editorial use-case judgment; the list is re-checked after every balance patch.

Is rarity the same as tier?

No — rarity is roll chance, tier is usefulness. A common Human scales fine; a legendary you never roll is worth less.