The Veil Race Tier List
The ten original races ranked S to C from release-day gameplay, with use-case tiers and reasons — the Halloween arrivals are tracked on the races hub until their effects are published.
Methodology: this ranking is built from release-day gameplay footage of the ten original races, cross-checked across launch-week guides. The Halloween update's permanent addition (Vampire) is not ranked because its effects were never published, and the event race (Dullahan) is not a Stylist roll at all — both are covered on the races hub. It ranks general usefulness now — numbers are gameplay-verified, letter grades are editorial. Rarity does not equal tier: a Legendary you almost never get is worth less than a Rare you can actually roll. Patches are landing weekly, so this list is re-checked after every balance change. Use the reroll guide for transaction and stopping decisions; this page owns the editorial ranking.
The tiers
| Tier | Races | Why |
|---|---|---|
| S | Veilborne | The only legendary: lower weave cap means faster full stacks, damage and speed on every stack, plus a night-only skill nobody else has. Its catch: Legendary rarity is the only thing holding it back. |
| A | Goblin | Luck plus cast damage and faster spell cycling — the caster's best everyday roll. |
| A | Gemhead | The summoner's best friend: flat summon damage and health. |
| A | Underling | Fireproof casters: +25% fire resistance and the hardest-hitting magic-build race. |
| A | Obelite | A living tank — resistance, knockback and a stone-form active — if you can live with the speed penalty. |
| B | Mushling | A regeneration race that shipped weak and got patched mid-launch; healing and stamina trade-offs. |
| B | Human | A flat +13 max HP per prestige level (trimmed from +15 in v1.1.1) that scales into the endgame; no downside beyond average stats. |
| B | Wraith | A dodge proc — after the Halloween update a 10% chance to ignore a hit, roughly one free miss every 10 hits; useful but unreliable. |
| C | Skeleton | Its −5% resistance penalty (halved by the Halloween update) still outweighs its summon bonus once Gemhead exists. |
| C | Hiveling | The defensive bonus flips with time of day while the attack speed penalty never turns off. |
Build-specific picks
- Summoners: Gemhead (best), with Veilborne a general pick if you can land it.
- Cast/magic builds: Underling (+25% fire resistance, cast damage) or Goblin (luck, cast damage, cooldown).
- Tanks: Obelite — resistance and knockback at a speed cost.
- PvP caution: Sky Sentinel's burn damage is countered by Underling's fire resistance, so race choice matters if you expect PvP.
Patch risk & evidence
Tier positions are evidence-based for release week: Skeleton and Hiveling sit at the bottom because their penalties outweigh their bonuses in the current build; Mushling was patched mid-launch already. Rarity tiers for several races remain unconfirmed (see the races hub), and a patch that changes resistance or summon stats moves this list.
FAQ
Common questions about this topic.
What is the best race in The Veil?
Veilborne is the overall S-tier (legendary); Gemhead and Underling are the strongest build-specific picks.
Why is Skeleton ranked low?
Its +10% summon damage and speed come with a −5% resistance penalty (halved from −10% in the Halloween update), a trade that still loses value once Gemhead exists.
Is the tier list based on real data?
Rankings combine gameplay-verified race effects with editorial use-case judgment; the list is re-checked after every balance patch.
Is rarity the same as tier?
No — rarity is roll chance, tier is usefulness. A common Human scales fine; a legendary you never roll is worth less.